Posts Tagged ‘ui’
I can handle it (really!)
February 12th, 2010 • 3 comments Blog, Web, design
Tags: fun, humour, ui, videos, Web
Am I the only one tired with websites and videos asking me my age in order to show content? It’s a game trailer, how bad can it be?

I mean, I understand the need for it but maybe it’s time to make the process more easy and fun.
My suggestion:

PS: I know there’s laws involved for this. Handle with humour.
New Xbox Experience Layout
November 25th, 2008 • Comments Off Blog, Games, Web, design
Tags: experience, Games, layout, ui, usability, xbox
In case you’ve missed it, Microsoft released last week a long awaited update for Xbox 360 Live users with new features and a whole new revamped layout.

The integration between online and the xbox interface is more tight, it’s much more usable, there’s more information before you buy a specific item on the marketplace and a bunch of new features making the experience very worthwhile.
You can now install games on the hard-drive, thus cutting down on loading times and making the Xbox run quieter.
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The new avatars look cute but they don’t add much value yet, I guess it’s the natural response to PS3’s Home and the Wii’s interface with the Mii’s. So far there’s only two games that take advantage of the new avatars but I guess more will come in the future.
There’s also new “premium” themes which look impressive but cost more. I don’t understand why there isn’t an option to preview a theme yet but some nice folks have been taking photos and screenshots so you know what you’re buying beforehand.
G4TV also posted a nice preview video but if you have a Xbox 360 the best thing to do is just connect it to the web and update.
Gizmodo also has a great article: 10 things you should know about the new Xbox Live Experience.







